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Bestiary

Enemies

Hordes of grunts and runners, ranged spitters and snipers, and specials that shield, heal, split, hatch and explode. Every enemy is weak to one element and resists another. Learn what each one does and the fights get a lot easier.

GruntGrunts are the backbone of every horde: slow-witted melee fighters that come in packs and walk straight at the nearest player.
RunnerRunners are fast, fragile melee enemies that close distance before you can react.
SpitterSpitters hang back and lob toxic spit from range, keeping their distance as you approach.
BruteBrutes are big, slow bruisers with a lot of health and heavy hits. They are also among the best loot drops outside bosses.
BloaterBloaters walk up to you, swell, and burst in a toxic explosion that hurts everything nearby, including your turrets and the Defend generator.
ShieldbearerShieldbearers carry a shield that blocks every shot from the front. The shield turns slowly, and it breaks after soaking enough damage.
SniperSnipers show a red laser for a second, then fire a fast, heavy shot straight down it from long range.
BroodmotherThe Broodmother keeps hatching Mites, tiny fast enemies, every few seconds until you kill her.
SplitterSplitters burst into three fast Splitlings when they die, so every kill makes more enemies.
MenderMenders keep back and heal every enemy around them every few seconds. A pack with a Mender lasts much longer.
BossesEach mission ends with a boss. The Outpost Warlord, the Ruin Colossus and the Obsidian Tyrant all fight the same way, but each map’s tier makes them tougher.

All enemies compared

Base numbers, before map, area and squad scaling.

EnemyHealthDamageSpeedAttackWeak toResists
Grunt4010120MeleeFireToxic
Runner226215MeleeFrostShock
Spitter349100RangedShockFire
Brute2202480MeleeToxicFrost
Bloater452290MeleeFireFrost
Shieldbearer951685MeleeShockToxic
Sniper321695RangedFrostShock
Broodmother1901460MeleeFireShock
Splitter7010110MeleeToxicFire
Mender556100MeleeToxicFrost
Warlord20003072MeleeShockFire, Frost

Elites

With 2 or more players, some enemies spawn as elites: 10% of them for each extra player. Elites wear a gold ring and have 1.8× the health and 1.25× the damage, but pay 2.5× the XP and 2× the gold and loot. See co-op.

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