- Squadbreak
- Enemies
- Shaman
Shaman
Shamans carry a wide green aura: every enemy inside it heals all the time. A pack round a Shaman soaks far more than it should.

Special move: Healing Aura
A wide green aura: every enemy inside it heals all the time. Pull them out of it, or kill the Shaman.
Aura
Every other enemy inside its aura heals 3.5% of its health a second (not while burning or corroded). The aura glows green on the ground round it.
How to beat the Shaman
- Kill the Shaman first, or pull the fight away from its aura.
- Burning or corroded enemies can’t heal, so fire and toxic cut through the aura.
- Shock is its weakness; it resists frost.
Health and damage by map
Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). They also grow with your squad’s average level: 2% more health and 1.5% more damage per level, and 0.8% armour per level (up to 50%) that takes that share off every hit, half as much against heavy rounds and while corroded. In the first area of each map, at level 1:
| Map | Health (solo) | Damage (solo) | Health (4 players) | Damage (4 players) |
|---|---|---|---|---|
| Overgrown Outpost | 64 | 0 | 121 | 0 |
| Sunken Ruins | 96 | 0 | 182 | 0 |
| Scrapyard Docks | 96 | 0 | 182 | 0 |
| Obsidian Citadel | 128 | 0 | 242 | 0 |
| Ashlands | 159 | 0 | 303 | 0 |
An enhanced Shaman has 1.35× the health as an Enhanced, 1.8× the health as an Elite and 2.6× the health as a Champion, with one, two or three powers.
Enhanced Shamans
Enhanced Shamans can have these powers: Phasing, Toxic, Splitting, Spiked, Undying, Swift, Shielded, Mending, Bolstering and Chilling. It never gets Brutal, Piercing, Vampiric, Frost, Blinding, Concussive or Dizzying. See what each power does.
Elements
Takes 50% extra damage from Shock. Takes 90% less from Frost.
Where it appears
| Map | Area | As |
|---|---|---|
| Overgrown Outpost | Abandoned Camp | A special a pack can bring |
| Sunken Ruins | Collapsed Temple | A special a pack can bring |
| Scrapyard Docks | Dry Dock | A special a pack can bring |
| Obsidian Citadel | Courtyard | A special a pack can bring |
| Ashlands | Cinder Fields | A special a pack can bring |
In Survival and Defend it joins the waves from wave 7 (sooner with a bigger squad).
Loot
Each kill pays 12 XP (more on harder maps) to every player and drops 2–4 gold per map tier, shared by the squad. It drops a mod crate 2.5% of the time, a gun case 1.3% and an armour plate 0.63%.
Other enemies
















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