- Squadbreak
- Enemies
- Necromancer
Necromancer
Necromancers keep well back and raise the dead: every few seconds up to two enemies that fell near them get back up, with purple glyphs glowing under the bodies for a second first.

Special move: Raise Dead
Every few seconds it raises up to two fallen enemies near it, with purple glyphs on the ground for a second first. Stun it to break the spell, or kill it first.
How to beat the Necromancer
- Kill the Necromancer before you finish its pack, or the pack keeps coming back.
- A stun while the glyphs glow breaks the spell, and the bodies stay down.
- Fire is its weakness; it resists toxic.
Health and damage by map
Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). They also grow with your squad’s average level: 2% more health and 1.5% more damage per level, and 0.8% armour per level (up to 50%) that takes that share off every hit, half as much against heavy rounds and while corroded. In the first area of each map, at level 1:
| Map | Health (solo) | Damage (solo) | Health (4 players) | Damage (4 players) |
|---|---|---|---|---|
| Overgrown Outpost | 60 | 0 | 114 | 0 |
| Sunken Ruins | 90 | 0 | 171 | 0 |
| Scrapyard Docks | 90 | 0 | 171 | 0 |
| Obsidian Citadel | 120 | 0 | 228 | 0 |
| Ashlands | 150 | 0 | 285 | 0 |
An enhanced Necromancer has 1.35× the health as an Enhanced, 1.8× the health as an Elite and 2.6× the health as a Champion, with one, two or three powers.
Enhanced Necromancers
Enhanced Necromancers can have these powers: Phasing, Toxic, Splitting, Spiked, Undying, Swift, Shielded, Mending, Bolstering and Chilling. It never gets Brutal, Piercing, Vampiric, Frost, Blinding, Concussive or Dizzying. See what each power does.
Elements
Takes 50% extra damage from Fire. Takes 90% less from Toxic.
Where it appears
| Map | Area | As |
|---|---|---|
| Sunken Ruins | Flooded Halls | A special a pack can bring |
| Scrapyard Docks | Dry Dock | A special a pack can bring |
| Obsidian Citadel | Barracks | A special a pack can bring |
| Obsidian Citadel | Throne of Obsidian | A special a pack can bring |
| Ashlands | Obsidian Bridge | A special a pack can bring |
In Survival and Defend it joins the waves from wave 11 (sooner with a bigger squad).
Loot
Each kill pays 14 XP (more on harder maps) to every player and drops 3–5 gold per map tier, shared by the squad. It drops a mod crate 3% of the time, a gun case 1.5% and an armour plate 0.75%.
Other enemies
















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