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  1. Squadbreak
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  3. Regenerator
Enemy

Regenerator

Regenerators heal themselves all the time, and much faster as soon as you stop shooting them.

110 base health12 base damage125 speedMeleeWeak to FireResists Shock
Regenerator

How to beat the Regenerator

Health and damage by map

Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). In the first area of each map:

MapHealth (solo)Damage (solo)Health (4 players)Damage (4 players)
Overgrown Outpost8320.415726.5
Sunken Ruins12427.523535.8
Obsidian Citadel16534.731345.1

An elite Regenerator (gold ring, from 2 players up) has 1.8× the health and 1.25× the damage, and pays 2.5× the XP and 2× the gold.

Elements

Takes 50% extra damage from Fire. Takes 40% less from Shock.

Where it appears

MapAreaAs
Overgrown OutpostForest RoadA special a pack can bring
Sunken RuinsCollapsed TempleA special a pack can bring
Obsidian CitadelInner HallsA special a pack can bring

In Survival and Defend it joins the waves from wave 5 (sooner with a bigger squad).

Loot

Each kill pays 10 XP (more on harder maps) to every player and drops 2–4 gold per map tier, shared by the squad. It drops a mod crate 2.5% of the time, a gun case 1.3% and an armour plate 0.63%.

Other enemies

Grunt
GruntGrunts are the backbone of every horde: slow-witted melee fighters that come in packs and walk straight at the nearest player.
Runner
RunnerRunners are fast, fragile melee enemies that close distance before you can react.
Spitter
SpitterSpitters hang back and lob toxic spit from range, keeping their distance as you approach.
Brute
BruteBrutes are big, slow bruisers with a lot of health and heavy hits. They are also among the best loot drops outside bosses.
Bloater
BloaterBloaters walk up to you, swell, and burst in a toxic explosion that hurts everything nearby, including your turrets and the Defend generator.
Shieldbearer
ShieldbearerShieldbearers carry a shield that blocks every shot from the front. The shield turns slowly, and it breaks after soaking enough damage.
Sniper
SniperSnipers show a red laser for a second, then fire a fast, heavy shot straight down it from long range.
Broodmother
BroodmotherThe Broodmother keeps hatching Mites, tiny fast enemies, every few seconds until you kill her.
Splitter
SplitterSplitters burst into three fast Splitlings when they die, so every kill makes more enemies.
Mender
MenderMenders keep back and heal every enemy around them every few seconds. A pack with a Mender lasts much longer.
Ironclad
IroncladIronclads are walking tanks: riveted plates take a set amount off every hit, so SMG bullets and shotgun pellets barely scratch them.
Warden
WardenWardens hang back and throw a bubble shield over every enemy around them every few seconds. The bubbles soak your damage until they break.
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