- Squadbreak
- Weapons
Every gun
Squadbreak has 25 guns, and every class can use every one. You carry two: a primary (any gun) and a sidearm (a pistol or SMG), and switching between them with Q is quicker than reloading. Guns only drop in missions, in five grades from Scrap to Prototype; the grade sets how far each part can be upgraded.

Weapon types
Which gun is best? See the weapon tier list, and the builds for the best primary and sidearm for each class.
Grades
| Grade | Upgrade levels per part |
|---|---|
| Scrap | 1 |
| Standard | 3 |
| Military | 5 |
| Elite | 7 |
| Prototype | 10 |
All guns
Numbers are as the gun drops, before upgrades, levels and skills. DPS includes reload time.
| Gun | Type | Grade | Level | Damage | Shots/s | Mag | Reload s | Range | DPS | Sidearm |
|---|---|---|---|---|---|---|---|---|---|---|
Service Pistol | Pistol | Scrap | 1 | 18 | 4 | 15 | 1.1 | 620 | 56 | Yes |
Scattergun | Shotgun | Scrap | 1 | 13.5 × 6 | 1.5 | 8 | 1.4 | 400 | 96 | |
Junk SMG | SMG | Scrap | 1 | 9 | 8 | 30 | 1.5 | 480 | 51 | Yes |
Arcane Bolt | Rifle | Standard | 2 | 25.5 | 3.2 | 18 | 1.2 | 720 | 67 | |
Assault Carbine | Rifle | Standard | 2 | 16.5 | 6.5 | 36 | 1.5 | 750 | 84 | |
Needle SMG | SMG | Standard | 2 | 10.5 | 9 | 50 | 1.5 | 550 | 74 | Yes |
Twin Revolvers | Pistol | Standard | 3 | 33 | 5 | 24 | 1.4 | 600 | 128 | Yes |
Arc Pistol | Chain | Standard | 3 | 22.5 | 4.5 | 16 | 1.3 | 560 | 74 | Yes |
Longrifle | Rifle | Military | 5 | 51 | 3.2 | 14 | 1.4 | 950 | 124 | |
Riot Shotgun | Shotgun | Military | 5 | 15 × 8 | 1.1 | 6 | 1.6 | 330 | 102 | |
Ember Launcher | Explosive | Military | 5 | 21 + 24 blast | 2.2 | 12 | 1.3 | 650 | 80 | |
Cryo Projector | Rifle | Military | 6 | 21 | 3.4 | 18 | 1.2 | 700 | 58 | |
Breacher | Pistol | Military | 6 | 105 | 1.6 | 6 | 1.5 | 700 | 120 | Yes |
Tactical DMR | Rifle | Military | 6 | 60 | 3 | 12 | 1.6 | 1,050 | 129 | |
Grenade Launcher | Explosive | Military | 7 | 18 + 72 blast | 1.2 | 6 | 1.8 | 650 | 79 | |
Tesla Rifle | Chain | Military | 7 | 22.5 | 3.5 | 20 | 1.4 | 650 | 63 | |
Leech Rifle | Rifle | Elite | 10 | 33 | 2.4 | 13 | 1.4 | 800 | 63 | |
Desert Hawk | Pistol | Elite | 10 | 75 | 3 | 9 | 1.3 | 760 | 157 | Yes |
Dragon's Breath | Shotgun | Elite | 10 | 12 × 9 | 1.3 | 8 | 1.6 | 380 | 111 | |
Storm Scepter | Rifle | Elite | 11 | 16.5 × 3 | 2.6 | 14 | 1.4 | 650 | 102 | |
Rotary Cannon | Heavy | Elite | 11 | 12 | 9 | 60 | 2.4 | 620 | 79 | |
Spore Launcher | Explosive | Elite | 12 | 15 + 48 blast | 1.4 | 8 | 1.6 | 600 | 69 | |
Rocket Launcher | Explosive | Elite | 13 | 30 + 142.5 blast | 0.8 | 4 | 2.2 | 900 | 96 | |
Railgun | Heavy | Prototype | 18 | 142.5 | 0.8 | 4 | 1.8 | 1,400 | 80 | |
Storm Caster | Chain | Prototype | 20 | 27 | 4 | 24 | 1.5 | 700 | 86 |
Primary and sidearm
You carry a primary and a sidearm, set in the Inventory. The sidearm can be any pistol or SMG (and the Arc Pistol). In a mission, press Q or roll the mouse wheel to switch: the other gun is ready in 0.35 seconds with the ammo it had, while a reload takes one to three seconds. When your magazine runs dry mid-fight, switching is the faster way to keep shooting.
Runs in your browser. No download, no email. Play solo or in a squad of up to 4.























