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Weapons

Every gun

Squadbreak has 25 guns, and every class can use every one. You carry two: a primary (any gun) and a sidearm (a pistol or SMG), and switching between them with Q is quicker than reloading. Guns only drop in missions, in five grades from Scrap to Prototype; the grade sets how far each part can be upgraded.

Railgun

Weapon types

PistolsPistols are light, accurate sidearms. The semi-auto hand cannons fire one heavy shot per click and reward careful aim.SMGsSMGs spray fast at close range. They make easy sidearms and shred packs of weak enemies.RiflesRifles cover the middle and long range, from fast automatic carbines to semi-auto marksman rifles and elemental bolt casters.ShotgunsShotguns fire spreads of pellets: devastating up close, weak at range. A favourite of the Vanguard.ExplosivesExplosive launchers fire shells, bolts and rockets that burst on impact and damage everything in the blast.ChainChain guns fire lightning that jumps from enemy to enemy, perfect against packs.HeavyHeavy weapons trade speed for sustained or enormous firepower.

Which gun is best? See the weapon tier list, and the builds for the best primary and sidearm for each class.

Grades

GradeUpgrade levels per part
Scrap1
Standard3
Military5
Elite7
Prototype10

All guns

Numbers are as the gun drops, before upgrades, levels and skills. DPS includes reload time.

GunTypeGradeLevelDamageShots/sMagReload sRangeDPSSidearm
Service PistolService PistolPistolScrap1184151.162056Yes
ScattergunScattergunShotgunScrap113.5 × 61.581.440096
Junk SMGJunk SMGSMGScrap198301.548051Yes
Arcane BoltArcane BoltRifleStandard225.53.2181.272067
Assault CarbineAssault CarbineRifleStandard216.56.5361.575084
Needle SMGNeedle SMGSMGStandard210.59501.555074Yes
Twin RevolversTwin RevolversPistolStandard3335241.4600128Yes
Arc PistolArc PistolChainStandard322.54.5161.356074Yes
LongrifleLongrifleRifleMilitary5513.2141.4950124
Riot ShotgunRiot ShotgunShotgunMilitary515 × 81.161.6330102
Ember LauncherEmber LauncherExplosiveMilitary521 + 24 blast2.2121.365080
Cryo ProjectorCryo ProjectorRifleMilitary6213.4181.270058
BreacherBreacherPistolMilitary61051.661.5700120Yes
Tactical DMRTactical DMRRifleMilitary6603121.61,050129
Grenade LauncherGrenade LauncherExplosiveMilitary718 + 72 blast1.261.865079
Tesla RifleTesla RifleChainMilitary722.53.5201.465063
Leech RifleLeech RifleRifleElite10332.4131.480063
Desert HawkDesert HawkPistolElite1075391.3760157Yes
Dragon's BreathDragon's BreathShotgunElite1012 × 91.381.6380111
Storm ScepterStorm ScepterRifleElite1116.5 × 32.6141.4650102
Rotary CannonRotary CannonHeavyElite11129602.462079
Spore LauncherSpore LauncherExplosiveElite1215 + 48 blast1.481.660069
Rocket LauncherRocket LauncherExplosiveElite1330 + 142.5 blast0.842.290096
RailgunRailgunHeavyPrototype18142.50.841.81,40080
Storm CasterStorm CasterChainPrototype20274241.570086

Primary and sidearm

You carry a primary and a sidearm, set in the Inventory. The sidearm can be any pistol or SMG (and the Arc Pistol). In a mission, press Q or roll the mouse wheel to switch: the other gun is ready in 0.35 seconds with the ammo it had, while a reload takes one to three seconds. When your magazine runs dry mid-fight, switching is the faster way to keep shooting.

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