- Squadbreak
- Enemies
- Sniper
Sniper
Snipers show a red laser for a second, then fire a fast, heavy shot straight down it from long range.
How to beat the Sniper
- When you see the laser, step sideways out of the line.
- A dodge (Charge, Combat Roll, Blink) makes you untouchable through the shot.
- Turrets block enemy shots. Frost is their weakness.
Health and damage by map
Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). In the first area of each map:
| Map | Health (solo) | Damage (solo) | Health (4 players) | Damage (4 players) |
|---|---|---|---|---|
| Overgrown Outpost | 24 | 27.2 | 46 | 35.4 |
| Sunken Ruins | 36 | 36.7 | 68 | 47.7 |
| Obsidian Citadel | 48 | 46.2 | 91 | 60.1 |
An elite Sniper (gold ring, from 2 players up) has 1.8× the health and 1.25× the damage, and pays 2.5× the XP and 2× the gold.
Elements
Takes 50% extra damage from Frost. Takes 40% less from Shock.
Where it appears
| Map | Area | As |
|---|---|---|
| Sunken Ruins | Sunken Steps | A special a pack can bring |
| Sunken Ruins | Flooded Halls | A special a pack can bring |
| Sunken Ruins | Collapsed Temple | A special a pack can bring |
| Obsidian Citadel | Outer Wall | A special a pack can bring |
| Obsidian Citadel | Courtyard | A special a pack can bring |
| Obsidian Citadel | Inner Halls | A special a pack can bring |
In Survival and Defend it joins the waves from wave 8 (sooner with a bigger squad).
Loot
Each kill pays 9 XP (more on harder maps) to every player and drops 2–4 gold per map tier, shared by the squad. It drops a mod crate 2% of the time, a gun case 1% and an armour plate 0.5%.
Other enemies
Runs in your browser. No download, no email. Play solo or in a squad of up to 4.