Play free
  1. Squadbreak
  2. Modes
  3. Campaign
Game mode

Campaign

The Campaign is Squadbreak’s story: five chapters, one on each map, following the squad from the silent relay at the Overgrown Outpost to the heart of the Break in the Ashlands. Beat a chapter to unlock the next.

5 chapters, one per mapSolo or up to 4 playersChapters unlock in order

How it works

The chapters

Chapter 1: Landfall

Day 1 · 06:40 · Overgrown Outpost · recommended level 1+

Three nights ago the relay at the Overgrown Outpost went silent, and with it the last link between the coast and the wilds. A scout team went in to find out why. They haven’t come back either.

Juno is setting the squad down at the old landing site. Push up the forest road, find the scouts and get the relay talking again. Whatever took the outpost is still there.

AreaObjective
Forest RoadFree the captured scout
Abandoned CampHold the relay mast while it reboots
Warlord’s YardDefeat the Outpost Warlord

Chapter 2: Below

Day 3 · 14:10 · Sunken Ruins · recommended level 6+

The pulse leads down into the flooded halls of the Sunken Ruins. A survey team was mapping the ruins when the Break began. Their equipment is still down there, and so are their readings.

Recover the survey data, find whatever is making the pulse and smash it. Rook says something big sleeps in the pit at the bottom. She’s been right so far.

AreaObjective
Flooded HallsRecover the survey team’s data caches
Collapsed TempleSmash the resonance crystals
Colossus PitDefeat the Ruin Colossus

Chapter 3: Salvage

Day 6 · 21:30 · Scrapyard Docks · recommended level 9+

Night tide at the Scrapyard Docks. The Scrap King has turned the old harbour into a factory, welding machines together and feeding them crystals straight off the boats.

Cut off his fuel, find out where the shipments go, and knock the King off his throne of junk.

AreaObjective
Container StacksBlow up the fuel tanks
WarehouseDownload the shipping manifest
Crane YardDefeat the Scrap King

Chapter 4: The Keep

Day 9 · 04:15 · Obsidian Citadel · recommended level 12+

The Obsidian Citadel rises out of the chasm, black glass on black rock. Its drawbridge is up, its walls are manned, and its inner keep sits behind a shield no gun can scratch.

Lower the drawbridge, bring down the shield pylons and climb to the throne. Whoever sits on it is the one giving the orders.

AreaObjective
Outer WallHold the winch while the drawbridge comes down
CourtyardDestroy the shield pylons
Throne of ObsidianDefeat the Obsidian Tyrant

Chapter 5: Into the Fire

Day 12 · 12:00 · Ashlands · recommended level 18+

No shade in the Ashlands at noon. The ground is split open, the rivers run with lava, and the heart of the Break beats somewhere inside the caldera.

Juno can’t fly blind through the smoke, so plant beacons across the Cinder Fields to guide her in. Then cut the crystal conduits that feed the caldera, and end this.

AreaObjective
Cinder FieldsPlant the landing beacons
Furnace RuinsDestroy the crystal conduits
CalderaDefeat the Cinder Behemoth

Tips

Maps

1234
Overgrown OutpostChapter 1: Landfall · level 1+
1234
Sunken RuinsChapter 2: Below · level 6+
12345
Scrapyard DocksChapter 3: Salvage · level 9+
12345
Obsidian CitadelChapter 4: The Keep · level 12+
12345
AshlandsChapter 5: Into the Fire · level 18+

Other modes

MissionFight through the map area by area and defeat the boss.SurvivalEndless waves in the boss arena, harder every wave, with a mini-boss every 10th. How long can you last?DefendGuard the generator in the boss arena through 8 waves. If it’s destroyed, the run is over.Boss RushThree bosses back to back, each tougher than the last, with a short break in between.ExtractionEvery gate is open. Grab 4 of the 5 supply crates, then hold the extraction point for 8 seconds, all within 6 minutes.
Play Squadbreak free

Runs in your browser. No download, no email. Play solo or in a squad of up to 4.

Play now ▶