- Squadbreak
- Modes
- Campaign
Campaign
The Campaign is Squadbreak’s story: five chapters, one on each map, following the squad from the silent relay at the Overgrown Outpost to the heart of the Break in the Ashlands. Beat a chapter to unlock the next.
How it works
- Each chapter is a full mission on its map, with a briefing before you deploy, radio chatter from Command, your pilot, a rescued scout and the science officer as you go, and a debrief when you win.
- Some areas have an objective as well as their enemies: free a captive, recover data, hold a point while enemies pour in, or destroy targets. The gate only opens once the objective is done and the area is clear.
- Chapters unlock in order for each character. You can always join a friend’s chapter, and beating it unlocks the next one for you too.
The chapters
Chapter 1: Landfall
Day 1 · 06:40 · Overgrown Outpost · recommended level 1+
Three nights ago the relay at the Overgrown Outpost went silent, and with it the last link between the coast and the wilds. A scout team went in to find out why. They haven’t come back either.
Juno is setting the squad down at the old landing site. Push up the forest road, find the scouts and get the relay talking again. Whatever took the outpost is still there.
| Area | Objective |
|---|---|
| Forest Road | Free the captured scout |
| Abandoned Camp | Hold the relay mast while it reboots |
| Warlord’s Yard | Defeat the Outpost Warlord |
Chapter 2: Below
Day 3 · 14:10 · Sunken Ruins · recommended level 6+
The pulse leads down into the flooded halls of the Sunken Ruins. A survey team was mapping the ruins when the Break began. Their equipment is still down there, and so are their readings.
Recover the survey data, find whatever is making the pulse and smash it. Rook says something big sleeps in the pit at the bottom. She’s been right so far.
| Area | Objective |
|---|---|
| Flooded Halls | Recover the survey team’s data caches |
| Collapsed Temple | Smash the resonance crystals |
| Colossus Pit | Defeat the Ruin Colossus |
Chapter 3: Salvage
Day 6 · 21:30 · Scrapyard Docks · recommended level 9+
Night tide at the Scrapyard Docks. The Scrap King has turned the old harbour into a factory, welding machines together and feeding them crystals straight off the boats.
Cut off his fuel, find out where the shipments go, and knock the King off his throne of junk.
| Area | Objective |
|---|---|
| Container Stacks | Blow up the fuel tanks |
| Warehouse | Download the shipping manifest |
| Crane Yard | Defeat the Scrap King |
Chapter 4: The Keep
Day 9 · 04:15 · Obsidian Citadel · recommended level 12+
The Obsidian Citadel rises out of the chasm, black glass on black rock. Its drawbridge is up, its walls are manned, and its inner keep sits behind a shield no gun can scratch.
Lower the drawbridge, bring down the shield pylons and climb to the throne. Whoever sits on it is the one giving the orders.
| Area | Objective |
|---|---|
| Outer Wall | Hold the winch while the drawbridge comes down |
| Courtyard | Destroy the shield pylons |
| Throne of Obsidian | Defeat the Obsidian Tyrant |
Chapter 5: Into the Fire
Day 12 · 12:00 · Ashlands · recommended level 18+
No shade in the Ashlands at noon. The ground is split open, the rivers run with lava, and the heart of the Break beats somewhere inside the caldera.
Juno can’t fly blind through the smoke, so plant beacons across the Cinder Fields to guide her in. Then cut the crystal conduits that feed the caldera, and end this.
| Area | Objective |
|---|---|
| Cinder Fields | Plant the landing beacons |
| Furnace Ruins | Destroy the crystal conduits |
| Caldera | Defeat the Cinder Behemoth |
Tips
- When you have to hold a point, the clock only runs while someone stands in the circle: have one player hold it while the others thin the waves.
- Fuel tanks explode when they’re destroyed and set off any tank nearby. Stand well back.
- The first time you beat a chapter it pays extra XP and gold.
Maps
Other modes
Runs in your browser. No download, no email. Play solo or in a squad of up to 4.