- Squadbreak
- Guide
- Glossary
Guide
Glossary
34 Squadbreak terms in plain words, A to Z.
- Ability
- A class power on keys 1, 2 and 3: shields, dashes, heals and boosts. Abilities never deal damage themselves. Classes →
- Ambush
- Enemies that appear when you walk into some areas. An area isn’t cleared until its ambushes are. Mission mode →
- Area
- One part of a mission map. Clear every enemy in an area to open the gate to the next. Maps →
- Armour plate
- The blue loot drop that holds an armour suit for every player in the squad. Loot & drops →
- Augment Core
- A very rare drop that, with gold, pushes an upgrade part past its grade’s cap. Progression →
- Boost
- A Damage, Armour or Rewards bonus bought with gold before a game. It lasts the whole game. Grenades, turrets & boosts →
- Boss
- The last enemy of each mission: the Outpost Warlord, the Ruin Colossus and the Obsidian Tyrant. Bosses →
- Character
- One of up to 4 heroes on your account, each with a permanent class and its own level and skills. Progression →
- Charm
- A wearable item with flat stat bonuses, worn alongside a weapon mod and an armour mod. Progression →
- Class
- Vanguard, Ranger, Arcanist or Medic. It sets your health, speed, abilities and class skill. Classes →
- Class skill
- A skill only one class can learn, which improves one of its abilities. Skills →
- Downed
- What happens at zero health. You get back up where you fell after a few seconds, unless the whole squad is down at once. How to play →
- DPS
- Damage per second: how much a gun deals on average, counting reloads. Weapons →
- Element
- Fire, frost, shock or toxic: an extra effect on hits. Every enemy is weak to one and resists another. Elements →
- Elite
- A tougher, gold-ringed version of an enemy that appears with 2 or more players and pays more XP, gold and loot. Co-op →
- Elite skill
- One of five skills that unlock at level 50. Skills →
- Extraction point
- The spot you hold to win Extraction, once you have enough supply crates. Extraction →
- Gate
- The barrier between areas. It opens when the area before it is cleared. Mission mode →
- Generator
- The machine you guard in Defend. If it’s destroyed, the run is over. Defend →
- Grade
- Scrap, Standard, Military, Elite or Prototype: how far a gun’s or suit’s parts can be upgraded. Weapons →
- Gun case
- The amber loot drop that holds a gun for every player in the squad. Loot & drops →
- Mod
- A weapon mod or armour mod: an item with flat stat bonuses, found in mod crates. Progression →
- Pack
- A group of sleeping enemies guarding an area. A pack wakes when you get close or it sees you. Maps →
- Part
- One upgradeable piece of a gun, suit or turret, levelled up with gold. Progression →
- Primary
- Your main gun. Any gun can be a primary. Weapons →
- Scrap gold
- Gold paid for a gun or suit you already own when it drops again: a quarter of its worth. Loot & drops →
- Semi-auto
- A gun that fires once per click and hits harder per shot. Weapons →
- Sidearm
- Your second gun: a pistol or SMG. Switch to it with Q or the mouse wheel. Weapons →
- Skill point
- Earned every level and spent on skills. Resetting them is free. Skills →
- Special
- A special enemy (a shieldbearer, sniper, mender and so on) that a pack may bring along. Enemies →
- Squad
- You and up to 3 other players in the same game. Co-op →
- Supply crate
- One of the crates you grab in Extraction. Extraction →
- Tier
- A map’s difficulty, from 1 (Overgrown Outpost) to 3 (Obsidian Citadel). Higher tiers have tougher enemies and better drops. Maps →
- Turret
- A deployable gun that shoots nearby enemies and blocks enemy shots until its battery runs out. Grenades, turrets & boosts →
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