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  1. Squadbreak
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  3. Glossary
Guide

Glossary

34 Squadbreak terms in plain words, A to Z.

Ability
A class power on keys 1, 2 and 3: shields, dashes, heals and boosts. Abilities never deal damage themselves. Classes →
Ambush
Enemies that appear when you walk into some areas. An area isn’t cleared until its ambushes are. Mission mode →
Area
One part of a mission map. Clear every enemy in an area to open the gate to the next. Maps →
Armour plate
The blue loot drop that holds an armour suit for every player in the squad. Loot & drops →
Augment Core
A very rare drop that, with gold, pushes an upgrade part past its grade’s cap. Progression →
Boost
A Damage, Armour or Rewards bonus bought with gold before a game. It lasts the whole game. Grenades, turrets & boosts →
Boss
The last enemy of each mission: the Outpost Warlord, the Ruin Colossus and the Obsidian Tyrant. Bosses →
Character
One of up to 4 heroes on your account, each with a permanent class and its own level and skills. Progression →
Charm
A wearable item with flat stat bonuses, worn alongside a weapon mod and an armour mod. Progression →
Class
Vanguard, Ranger, Arcanist or Medic. It sets your health, speed, abilities and class skill. Classes →
Class skill
A skill only one class can learn, which improves one of its abilities. Skills →
Downed
What happens at zero health. You get back up where you fell after a few seconds, unless the whole squad is down at once. How to play →
DPS
Damage per second: how much a gun deals on average, counting reloads. Weapons →
Element
Fire, frost, shock or toxic: an extra effect on hits. Every enemy is weak to one and resists another. Elements →
Elite
A tougher, gold-ringed version of an enemy that appears with 2 or more players and pays more XP, gold and loot. Co-op →
Elite skill
One of five skills that unlock at level 50. Skills →
Extraction point
The spot you hold to win Extraction, once you have enough supply crates. Extraction →
Gate
The barrier between areas. It opens when the area before it is cleared. Mission mode →
Generator
The machine you guard in Defend. If it’s destroyed, the run is over. Defend →
Grade
Scrap, Standard, Military, Elite or Prototype: how far a gun’s or suit’s parts can be upgraded. Weapons →
Gun case
The amber loot drop that holds a gun for every player in the squad. Loot & drops →
Mod
A weapon mod or armour mod: an item with flat stat bonuses, found in mod crates. Progression →
Pack
A group of sleeping enemies guarding an area. A pack wakes when you get close or it sees you. Maps →
Part
One upgradeable piece of a gun, suit or turret, levelled up with gold. Progression →
Primary
Your main gun. Any gun can be a primary. Weapons →
Scrap gold
Gold paid for a gun or suit you already own when it drops again: a quarter of its worth. Loot & drops →
Semi-auto
A gun that fires once per click and hits harder per shot. Weapons →
Sidearm
Your second gun: a pistol or SMG. Switch to it with Q or the mouse wheel. Weapons →
Skill point
Earned every level and spent on skills. Resetting them is free. Skills →
Special
A special enemy (a shieldbearer, sniper, mender and so on) that a pack may bring along. Enemies →
Squad
You and up to 3 other players in the same game. Co-op →
Supply crate
One of the crates you grab in Extraction. Extraction →
Tier
A map’s difficulty, from 1 (Overgrown Outpost) to 3 (Obsidian Citadel). Higher tiers have tougher enemies and better drops. Maps →
Turret
A deployable gun that shoots nearby enemies and blocks enemy shots until its battery runs out. Grenades, turrets & boosts →
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