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  1. Squadbreak
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Bosses

Bosses

Every mission ends with a boss: the Outpost Warlord (Overgrown Outpost), the Ruin Colossus (Sunken Ruins), the Obsidian Tyrant (Obsidian Citadel). They share the same attacks; each map’s tier makes its boss tougher.

Outpost WarlordOvergrown Outpost · ★☆☆ · 1,534 health solo
Ruin ColossusSunken Ruins · ★★☆ · 2,301 health solo
Obsidian TyrantObsidian Citadel · ★★★ · 3,224 health solo

Attacks

A boss chases the nearest player and hits hard up close. Every few seconds it warns with a flash (the warning is longer before a charge), then uses one of four attacks in turn. The lower its health, the more often it attacks.

Burst

Two rings of fire bolts in every direction, one right after the other. Find a gap or put up a shield.

Spray

A fan of shock bolts aimed at its target. Move sideways.

Charge

A fast dash in a straight line that hits everyone in its path hard. Watch the direction it flashes and step aside, or dodge through it.

Summon

Calls a pack of runners around it, more with a bigger squad.

Health by map

BossMapHealth (solo)Health (4 players)Damage (solo)
Outpost WarlordOvergrown Outpost1,5344,98657.1
Ruin ColossusSunken Ruins2,3017,47875
Obsidian TyrantObsidian Citadel3,22410,47894.9

Bosses gain more health per extra player than other enemies. In Boss Rush, the second and third bosses have 1.5× and 2.2× this much.

Weaknesses

Weak to Shock (+25%); resists Fire and Frost. Shock stuns a boss for only a moment.

Tips

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