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  1. Squadbreak
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  3. Warden
Enemy

Warden

Wardens hang back and throw a bubble shield over every enemy around them every few seconds. The bubbles soak your damage until they break.

70 base health6 base damage95 speedMeleeWeak to ShockResists Toxic
Warden

How to beat the Warden

Health and damage by map

Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). In the first area of each map:

MapHealth (solo)Damage (solo)Health (4 players)Damage (4 players)
Overgrown Outpost5310.210013.3
Sunken Ruins7913.815017.9
Obsidian Citadel10517.319922.5

An elite Warden (gold ring, from 2 players up) has 1.8× the health and 1.25× the damage, and pays 2.5× the XP and 2× the gold.

Elements

Takes 50% extra damage from Shock. Takes 40% less from Toxic.

Where it appears

MapAreaAs
Overgrown OutpostAbandoned CampA special a pack can bring
Sunken RuinsCollapsed TempleA special a pack can bring
Obsidian CitadelCourtyardA special a pack can bring
Obsidian CitadelThrone of ObsidianA special a pack can bring

In Survival and Defend it joins the waves from wave 10 (sooner with a bigger squad).

Loot

Each kill pays 12 XP (more on harder maps) to every player and drops 2–4 gold per map tier, shared by the squad. It drops a mod crate 2.5% of the time, a gun case 1.3% and an armour plate 0.63%.

Other enemies

Grunt
GruntGrunts are the backbone of every horde: slow-witted melee fighters that come in packs and walk straight at the nearest player.
Runner
RunnerRunners are fast, fragile melee enemies that close distance before you can react.
Spitter
SpitterSpitters hang back and lob toxic spit from range, keeping their distance as you approach.
Brute
BruteBrutes are big, slow bruisers with a lot of health and heavy hits. They are also among the best loot drops outside bosses.
Bloater
BloaterBloaters walk up to you, swell, and burst in a toxic explosion that hurts everything nearby, including your turrets and the Defend generator.
Shieldbearer
ShieldbearerShieldbearers carry a shield that blocks every shot from the front. The shield turns slowly, and it breaks after soaking enough damage.
Sniper
SniperSnipers show a red laser for a second, then fire a fast, heavy shot straight down it from long range.
Broodmother
BroodmotherThe Broodmother keeps hatching Mites, tiny fast enemies, every few seconds until you kill her.
Splitter
SplitterSplitters burst into three fast Splitlings when they die, so every kill makes more enemies.
Mender
MenderMenders keep back and heal every enemy around them every few seconds. A pack with a Mender lasts much longer.
Ironclad
IroncladIronclads are walking tanks: riveted plates take a set amount off every hit, so SMG bullets and shotgun pellets barely scratch them.
Regenerator
RegeneratorRegenerators heal themselves all the time, and much faster as soon as you stop shooting them.
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