- Squadbreak
- Enemies
- Warden
Warden
Wardens hang back and throw a bubble shield over every enemy around them every few seconds. The bubbles soak your damage until they break.

How to beat the Warden
- Kill the Warden first: it never shields itself.
- Shock pops a bubble in one hit, so an Arc Pistol sidearm or a shock grenade clears a shielded pack fast.
- Shock is their weakness; they resist toxic.
Health and damage by map
Enemies get tougher on harder maps, deeper into each map, and with more players in the squad (see co-op). In the first area of each map:
| Map | Health (solo) | Damage (solo) | Health (4 players) | Damage (4 players) |
|---|---|---|---|---|
| Overgrown Outpost | 53 | 10.2 | 100 | 13.3 |
| Sunken Ruins | 79 | 13.8 | 150 | 17.9 |
| Obsidian Citadel | 105 | 17.3 | 199 | 22.5 |
An elite Warden (gold ring, from 2 players up) has 1.8× the health and 1.25× the damage, and pays 2.5× the XP and 2× the gold.
Elements
Takes 50% extra damage from Shock. Takes 40% less from Toxic.
Where it appears
| Map | Area | As |
|---|---|---|
| Overgrown Outpost | Abandoned Camp | A special a pack can bring |
| Sunken Ruins | Collapsed Temple | A special a pack can bring |
| Obsidian Citadel | Courtyard | A special a pack can bring |
| Obsidian Citadel | Throne of Obsidian | A special a pack can bring |
In Survival and Defend it joins the waves from wave 10 (sooner with a bigger squad).
Loot
Each kill pays 12 XP (more on harder maps) to every player and drops 2–4 gold per map tier, shared by the squad. It drops a mod crate 2.5% of the time, a gun case 1.3% and an armour plate 0.63%.
Other enemies












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