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  1. Squadbreak
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  3. Heavy
  4. Minigun
Elite heavy

Minigun

Spins up while you hold the trigger into a storm of lead, then overheats if you don’t let it breathe. The Minigun is an elite-grade heavy in Squadbreak that any class can use as a primary.

A tier125 DPS240 rounds4.5s reloadUsable from level 14Made by Ironhide Foundry−25% move speedAutomatic
Minigun

Stats

As it drops, and with every upgrade part at its Elite cap (7 levels, before Augment Cores). Your level, skills, mods and boosts add more damage and fire rate on top.

StatAs foundFully upgraded
Damage per shot10.516.4
Shots per second1621.6
Magazine240576
Reload4.5s1.35s
Range640998
Bullet speed1,1501,794
Spread0.110.018
Crit chance0%21%
Damage per second (with reloads)125794

Traits

How to get it

The Minigun only drops in missions, from gun cases (amber) dropped by enemies, bosses and mission wins. It can drop once you’re level 12 or higher (gear more than 2 levels above you never drops), and you can equip it from level 14: until then it waits in your Inventory, locked. It belongs to the character who found it.

Elite is the grade rolled on 0% of drops on tier-1 maps, 10% of drops on tier-2 maps, 32% of drops on tier-3 maps, 45% of drops on tier-4 maps, and 50% of tier-4 boss drops. See loot and drops.

A gun you already own is scrapped for gold when it drops again.

Upgrades

Spend gold in the Inventory to upgrade each part up to its grade’s cap. Taking every part to the cap costs about 80,275 gold. An Augment Core plus gold then pushes a capped part 2 levels further at 1.5× strength.

PartGroupPer levelMax levels
Heavy BarrelDamage+8% damage7
Precision OpticsDamage+3% crit chance7
Hollow PointsDamage+20% crit damage7
Hair TriggerDamage+5% fire rate7
StabilizerHandling+12% less spread7
Long BarrelHandling+8% range and bullet speed7
Extended MagHandling+20% ammo capacity7
Speed LoaderHandling+10% faster reload7
Burst ChamberRounds+1 extra round per shot3
Penetrator RoundsRounds+1 more enemy pierced7
Phase RoundsRounds+1 wall passed through3
Seeker ModuleRounds+1 homing strength3
Shrapnel TipsEffects+8% of each hit splashes nearby7
Vampiric RoundsEffects+2% of damage heals you7
Arc CoilEffects+6% chance to arc to another enemy7
Elemental CoreEffects+10% elemental effect chance7
Serrated RoundsEffects+6% chance to make enemies bleed7
Terror RoundsEffects+4% chance to make enemies flee in fear7

Other heavy

GunTypeGradeLevelDamageShots/sMagReload sRangeMoveDPSSidearm
Rotary CannonRotary CannonHeavyElite11129602.4620−20%77
RailgunRailgunHeavyPrototype18142.50.841.81,400−18%80
Helix CannonHelix CannonHeavyPrototype1945 + 90 blast0.952950−18%95

All heavy · Every gun in Squadbreak · Weapon tier list

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