- Squadbreak
- Weapons
- Heavy
- Minigun
Minigun
Spins up while you hold the trigger into a storm of lead, then overheats if you don’t let it breathe. The Minigun is an elite-grade heavy in Squadbreak that any class can use as a primary.

Stats
As it drops, and with every upgrade part at its Elite cap (7 levels, before Augment Cores). Your level, skills, mods and boosts add more damage and fire rate on top.
| Stat | As found | Fully upgraded |
|---|---|---|
| Damage per shot | 10.5 | 16.4 |
| Shots per second | 16 | 21.6 |
| Magazine | 240 | 576 |
| Reload | 4.5s | 1.35s |
| Range | 640 | 998 |
| Bullet speed | 1,150 | 1,794 |
| Spread | 0.11 | 0.018 |
| Crit chance | 0% | 21% |
| Damage per second (with reloads) | 125 | 794 |
Traits
- −25% move speed while in your hands
- Spins up: 20% fire rate at first, full after 1.4s
- Overheats after 134 shots in a row, then cools for 2.2s
How to get it
The Minigun only drops in missions, from gun cases (amber) dropped by enemies, bosses and mission wins. It can drop once you’re level 12 or higher (gear more than 2 levels above you never drops), and you can equip it from level 14: until then it waits in your Inventory, locked. It belongs to the character who found it.
Elite is the grade rolled on 0% of drops on tier-1 maps, 10% of drops on tier-2 maps, 32% of drops on tier-3 maps, 45% of drops on tier-4 maps, and 50% of tier-4 boss drops. See loot and drops.
A gun you already own is scrapped for gold when it drops again.
Upgrades
Spend gold in the Inventory to upgrade each part up to its grade’s cap. Taking every part to the cap costs about 80,275 gold. An Augment Core plus gold then pushes a capped part 2 levels further at 1.5× strength.
| Part | Group | Per level | Max levels |
|---|---|---|---|
| Heavy Barrel | Damage | +8% damage | 7 |
| Precision Optics | Damage | +3% crit chance | 7 |
| Hollow Points | Damage | +20% crit damage | 7 |
| Hair Trigger | Damage | +5% fire rate | 7 |
| Stabilizer | Handling | +12% less spread | 7 |
| Long Barrel | Handling | +8% range and bullet speed | 7 |
| Extended Mag | Handling | +20% ammo capacity | 7 |
| Speed Loader | Handling | +10% faster reload | 7 |
| Burst Chamber | Rounds | +1 extra round per shot | 3 |
| Penetrator Rounds | Rounds | +1 more enemy pierced | 7 |
| Phase Rounds | Rounds | +1 wall passed through | 3 |
| Seeker Module | Rounds | +1 homing strength | 3 |
| Shrapnel Tips | Effects | +8% of each hit splashes nearby | 7 |
| Vampiric Rounds | Effects | +2% of damage heals you | 7 |
| Arc Coil | Effects | +6% chance to arc to another enemy | 7 |
| Elemental Core | Effects | +10% elemental effect chance | 7 |
| Serrated Rounds | Effects | +6% chance to make enemies bleed | 7 |
| Terror Rounds | Effects | +4% chance to make enemies flee in fear | 7 |
Other heavy
| Gun | Type | Grade | Level | Damage | Shots/s | Mag | Reload s | Range | Move | DPS | Sidearm |
|---|---|---|---|---|---|---|---|---|---|---|---|
Rotary Cannon | Heavy | Elite | 11 | 12 | 9 | 60 | 2.4 | 620 | −20% | 77 | |
Railgun | Heavy | Prototype | 18 | 142.5 | 0.8 | 4 | 1.8 | 1,400 | −18% | 80 | |
Helix Cannon | Heavy | Prototype | 19 | 45 + 90 blast | 0.9 | 5 | 2 | 950 | −18% | 95 |
All heavy · Every gun in Squadbreak · Weapon tier list
Runs in your browser. No download, no email. Play solo or in a squad of up to 4.


