- Squadbreak
- Weapons
- Rifles
- Carom Rifle
Carom Rifle
Heavy rounds bounce off walls three times, hitting 25% harder after every bounce. The Carom Rifle is an elite-grade rifle in Squadbreak that any class can use as a primary.

Stats
As it drops, and with every upgrade part at its Elite cap (7 levels, before Augment Cores). Your level, skills, mods and boosts add more damage and fire rate on top.
| Stat | As found | Fully upgraded |
|---|---|---|
| Damage per shot | 36 | 56.2 |
| Shots per second | 2.6 | 3.51 |
| Magazine | 16 | 38 |
| Reload | 1.5s | 0.45s |
| Range | 850 | 1,326 |
| Bullet speed | 1,250 | 1,950 |
| Spread | 0.02 | 0.003 |
| Crit chance | 0% | 21% |
| Damage per second (with reloads) | 75 | 559 |
Traits
- −6% move speed while in your hands
- Ricochets off walls 3 times, +25% damage each bounce
How to get it
The Carom Rifle only drops in missions, from gun cases (amber) dropped by enemies, bosses and mission wins. It can drop once you’re level 10 or higher (gear more than 2 levels above you never drops), and you can equip it from level 12: until then it waits in your Inventory, locked. It belongs to the character who found it.
Elite is the grade rolled on 0% of drops on tier-1 maps, 10% of drops on tier-2 maps, 32% of drops on tier-3 maps, 45% of drops on tier-4 maps, and 50% of tier-4 boss drops. See loot and drops.
A gun you already own is scrapped for gold when it drops again.
Upgrades
Spend gold in the Inventory to upgrade each part up to its grade’s cap. Taking every part to the cap costs about 80,275 gold. An Augment Core plus gold then pushes a capped part 2 levels further at 1.5× strength.
| Part | Group | Per level | Max levels |
|---|---|---|---|
| Heavy Barrel | Damage | +8% damage | 7 |
| Precision Optics | Damage | +3% crit chance | 7 |
| Hollow Points | Damage | +20% crit damage | 7 |
| Hair Trigger | Damage | +5% fire rate | 7 |
| Stabilizer | Handling | +12% less spread | 7 |
| Long Barrel | Handling | +8% range and bullet speed | 7 |
| Extended Mag | Handling | +20% ammo capacity | 7 |
| Speed Loader | Handling | +10% faster reload | 7 |
| Burst Chamber | Rounds | +1 extra round per shot | 3 |
| Penetrator Rounds | Rounds | +1 more enemy pierced | 7 |
| Phase Rounds | Rounds | +1 wall passed through | 3 |
| Seeker Module | Rounds | +1 homing strength | 3 |
| Shrapnel Tips | Effects | +8% of each hit splashes nearby | 7 |
| Vampiric Rounds | Effects | +2% of damage heals you | 7 |
| Arc Coil | Effects | +6% chance to arc to another enemy | 7 |
| Elemental Core | Effects | +10% elemental effect chance | 7 |
| Serrated Rounds | Effects | +6% chance to make enemies bleed | 7 |
| Terror Rounds | Effects | +4% chance to make enemies flee in fear | 7 |
Other rifles
| Gun | Type | Grade | Level | Damage | Shots/s | Mag | Reload s | Range | Move | DPS | Sidearm |
|---|---|---|---|---|---|---|---|---|---|---|---|
Arcane Bolt | Rifle | Standard | 2 | 25.5 | 3.2 | 18 | 1.2 | 720 | −3% | 67 | |
Assault Carbine | Rifle | Standard | 2 | 16.5 | 6.5 | 36 | 1.5 | 750 | −4% | 84 | |
Longrifle | Rifle | Military | 5 | 51 | 3.2 | 14 | 1.4 | 950 | −10% | 124 | |
Cryo Projector | Rifle | Military | 6 | 21 | 3.4 | 18 | 1.2 | 700 | −5% | 58 | |
Tactical DMR | Rifle | Military | 6 | 60 | 3 | 12 | 1.6 | 1,050 | −7% | 129 | |
Pulse Lance | Rifle | Military | 6 | 42 | 2.2 | 10 | 1.5 | 950 | −7% | 79 | |
Leech Rifle | Rifle | Elite | 10 | 33 | 2.4 | 13 | 1.4 | 800 | −6% | 63 | |
Storm Scepter | Rifle | Elite | 11 | 16.5 × 3 | 2.6 | 14 | 1.4 | 650 | −6% | 102 |
All rifles · Every gun in Squadbreak · Weapon tier list
Runs in your browser. No download, no email. Play solo or in a squad of up to 4.







