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  4. Pulse Lance
Military rifle

Pulse Lance

Hold to charge, let go to fire: a full charge hits three times as hard and goes through every enemy in line. The Pulse Lance is a military-grade rifle in Squadbreak that any class can use as a primary.

C tier79 DPS10 rounds1.5s reloadUsable from level 6Made by Volt Dynamics−7% move speedAutomatic
Pulse Lance

Stats

As it drops, and with every upgrade part at its Military cap (5 levels, before Augment Cores). Your level, skills, mods and boosts add more damage and fire rate on top.

StatAs foundFully upgraded
Damage per shot4258.8
Shots per second2.22.75
Magazine1020
Reload1.5s0.75s
Range9501,330
Bullet speed1,7002,380
Spread0.010.004
Crit chance0%15%
Damage per second (with reloads)79333

Traits

How to get it

The Pulse Lance only drops in missions, from gun cases (amber) dropped by enemies, bosses and mission wins. It can drop once you’re level 4 or higher (gear more than 2 levels above you never drops), and you can equip it from level 6: until then it waits in your Inventory, locked. It belongs to the character who found it.

Military is the grade rolled on 15% of drops on tier-1 maps, 40% of drops on tier-2 maps, 45% of drops on tier-3 maps, 35% of drops on tier-4 maps, and 15% of tier-4 boss drops. See loot and drops.

A gun you already own is scrapped for gold when it drops again.

Upgrades

Spend gold in the Inventory to upgrade each part up to its grade’s cap. Taking every part to the cap costs about 39,000 gold. An Augment Core plus gold then pushes a capped part 2 levels further at 1.5× strength.

PartGroupPer levelMax levels
Heavy BarrelDamage+8% damage5
Precision OpticsDamage+3% crit chance5
Hollow PointsDamage+20% crit damage5
Hair TriggerDamage+5% fire rate5
StabilizerHandling+12% less spread5
Long BarrelHandling+8% range and bullet speed5
Extended MagHandling+20% ammo capacity5
Speed LoaderHandling+10% faster reload5
Burst ChamberRounds+1 extra round per shot3
Penetrator RoundsRounds+1 more enemy pierced5
Phase RoundsRounds+1 wall passed through3
Seeker ModuleRounds+1 homing strength3
Shrapnel TipsEffects+8% of each hit splashes nearby5
Vampiric RoundsEffects+2% of damage heals you5
Arc CoilEffects+6% chance to arc to another enemy5
Elemental CoreEffects+10% elemental effect chance5
Serrated RoundsEffects+6% chance to make enemies bleed5
Terror RoundsEffects+4% chance to make enemies flee in fear5

Other rifles

GunTypeGradeLevelDamageShots/sMagReload sRangeMoveDPSSidearm
Arcane BoltArcane BoltRifleStandard225.53.2181.2720−3%67
Assault CarbineAssault CarbineRifleStandard216.56.5361.5750−4%84
LongrifleLongrifleRifleMilitary5513.2141.4950−10%124
Cryo ProjectorCryo ProjectorRifleMilitary6213.4181.2700−5%58
Tactical DMRTactical DMRRifleMilitary6603121.61,050−7%129
Leech RifleLeech RifleRifleElite10332.4131.4800−6%63
Storm ScepterStorm ScepterRifleElite1116.5 × 32.6141.4650−6%102
Carom RifleCarom RifleRifleElite12362.6161.5850−6%75

All rifles · Every gun in Squadbreak · Weapon tier list

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