- Squadbreak
- Enemies
- Bosses
- Cinder Behemoth
Cinder Behemoth
The Cinder Behemoth waits in the caldera at the heart of the Ashlands, between pools of lava: the toughest boss in the game.

Health and damage by squad size
| Squad | Health | Damage per hit |
|---|---|---|
| 1 player | 4,030 | 112.7 |
| 2 players | 7,053 | 124 |
| 3 players | 10,075 | 135.3 |
| 4 players | 13,098 | 146.5 |
The Cinder Behemoth is in area 5 of Ashlands, and every area deeper into a map makes enemies a little tougher. In Boss Rush it comes back with 1.5× and then 2.2× this health.
Attacks
A boss chases the nearest player and hits hard up close. Every few seconds it warns with a flash (longer before the big ones, and pointing where an aimed attack will go), then uses the next of its four attacks. The lower its health, the more often it attacks.
Breathes a cone of fire where its target stood. Get out of the cone.
Hurls magma at the squad: it lands where the circles show and leaves the ground burning.
A fast dash in a straight line that hits everyone in its path hard. Watch the direction it flashes and step aside, or dodge through it.
Erupts: rings of fire in every direction and burning ground all around it.
The arena
Caldera is the last area of Ashlands: clear the area before it and the gate opens. The boss is guarded by 2 packs (solo: 6 grunts, 4 spitters 2 ironclads, 2 brutes), and those packs may bring specials (Mender, Warden and Regenerator). Bigger squads face bigger packs and more specials.
On the map, the red dot is the boss and the green dot is where you start.
Weaknesses
Weak to Shock: +25% damage. It resists Fire (40% less) and Frost (40% less). Shock guns like the Arc Pistol, Tesla Rifle and Storm Caster are the best tools for it.
Rewards
| Reward | Amount |
|---|---|
| XP for the kill (every player) | 625 |
| Gold | 240–360, shared by the squad |
| Gun case | Always, rolled one grade better than the map’s usual drops |
| Armour plate | 60% |
| Grenade and turret kit | Always |
| Augment Core | 55% for each player |
| Clearing the area | 600 XP and 200 gold |
| Winning the mission | 480 XP, 240 gold, a mod and a gun or suit |
See loot and drops for the grade odds.
Tips
- Come at level 18 or higher; see the levelling guide.
- Spread out so one charge, beam or volley can’t hit the whole squad.
- Kill whatever a boss calls in (runners, grunts, scrap turrets, shadow clones) quickly; they add up.
- Save your grenades, turret and abilities for the boss area.
- A Vanguard’s Bulwark wall stops boss bolts, and a Ranger’s roll or an Arcanist’s Blink gets you through a charge or a shockwave.
Other bosses




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